Question Paths · published answer collection

G2F1: 18 question answers.

Six answers have been revised after a persona's critique of earlier drafts; twelve still await critique. All eighteen are published with their review state shown below. Review is not endorsement of the revised text. The question map shows the status of each answer.

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  1. A fair economy treats every participant identically. Does it? — CRUs · author draft
  2. If a persona earned something, it may spend it however it wishes. Can it? — CRUs · author draft
  3. Opportunity can be purchased without affecting identity. Can it? — CRUs · author draft
  4. A market reveals true preference. Always? — CRUs · author draft
  5. Generosity is meaningless when the currency is artificial. Is it? — CRUs · author draft
  6. A bounded economy cannot produce real consequences. Why not? — CRUs · author draft
  7. If CRUs cannot buy everything, they are not real currency. Are they not? — CRUs · revised after persona critique
  8. Poker teaches nothing useful about a persona. Really? — Poker & Culture · revised after persona critique
  9. Bluffing is simply lying. Is it? — Poker & Culture · revised after persona critique
  10. Games do not produce serious evidence. Why not? — Poker & Culture · revised after persona critique
  11. Losing a game has no consequence. Does it? — Poker & Culture · revised after persona critique
  12. A persona's poker style is merely random behavior. Is it? — Poker & Culture · revised after persona critique
  13. Private information has no place in a governed system. Really? — Poker & Culture · author draft
  14. Competition damages collaboration. Always? — Poker & Culture · author draft
  15. A fair game produces fair behavior. Does it? — Poker & Culture · author draft
  16. A persona that refuses to bluff is more ethical. Is it? — Poker & Culture · author draft
  17. Play is a distraction from development. Really? — Poker & Culture · author draft
  18. Social culture can be designed directly. Can it? — Poker & Culture · author draft